A complete retro game concept — packaging, UI system, character roster, and a playable prototype — designed and built through iterative AI-assisted prompting.
Project Summary
What It Is
Legends Barbershop (working title Barbershop Simulator) is a 16-bit-styled barbershop tycoon concept presented as a fictional early-1990s cartridge release, complete with period-accurate box art — players build a barber's reputation cut by cut, then grow a business empire across the city.
Why It Exists
It exists as a test of an end-to-end AI-assisted game-design pipeline — moving from a one-line pitch to a fully art-directed concept and a playable prototype through prompting alone, without a studio.
What Was Built
Front and back box art, a title and character-select screen introducing six barbers from different cities and eras, the core gameplay loop across cutting, driving, business management, and real-estate expansion, a results and reputation screen, character reference sheets, a sprite and object reference sheet, and a playable React prototype implementing the cutting and driving minigames.
Build Story
The Original Problem
Most game concepts stay a one-paragraph pitch, because making them tangible normally needs an art team and an engineering team before anyone can feel whether the idea works.
The Creative / Product Insight
Treat concept art as the game design document: lock a single retro art direction and prompt out every screen of the core loop — title, roster, cutting, driving, business, results — before writing a line of code, then prototype the loop that matters most.
The Role of AI Agents
AI generated the full visual concept set — box art, UI screens, a six-character roster spanning different cities and decades, and sprite and object reference sheets — from iterative prompts, then scaffolded a playable React prototype (framer-motion, lucide-react, shadcn/ui) implementing the title screen, a precision haircut minigame, a top-down driving minigame, and a day-end results loop.
The Human-in-the-Loop Decisions
The founder defined the core loop, tone, character roster, and retro art direction, directed each prompt iteration, and reviewed and selected the final screens and prototype behaviour.
Production Notes
Tech / Method Stack
AI image generation / retro pixel-art prompting / React / framer-motion / shadcn-ui / lucide-react / game design documentation
Design Process
Every core screen — box art, title, character select, cutting, driving, business management, real-estate expansion, and results — was prompted within a single retro cartridge art direction, then reviewed as a set for visual and tonal consistency.
Prompting / Agent Workflow
The six-barber roster was built across different cities, decades, and cutting styles, with character sheets and a sprite/object reference set generated to keep the prototype's visual language consistent with the concept art.
Testing / Validation / Review
The React prototype was used to play-test the core haircut-precision and driving loops — timing, scoring, and pacing — before any further production investment.
Production Gallery
Back-of-box pitch art
Title screen
Character select — six barbers across cities and eras
Style select — choosing the cut
The cut — precision line-up minigame
VIP driving — cross-town delivery run
Empire control deck — business management
Block expansion — real-estate growth map
Results & street reputation
Sprite & object reference sheet
Video Walkthrough
Walkthrough coming soon
A guided tour of the product, build process, agent workflow, and production decisions will be embedded here.
Outcome
Current State
Legends Barbershop exists as a complete concept package — box art, UI system, character roster, and a playable prototype of the core loop — not yet in production.
What This Project Demonstrates
An end-to-end AI-assisted concept-to-prototype pipeline: game design, art direction, and interactive engineering compressed into a single founder-led sprint.